Happy One Year Anniversary!!!
As a special treat, I’ve decided to do my very first Five List as a Video!!! It’s entirely unscripted, and only mildly edited for pauses and “umm”s, so I apologize in advance for that! That said, it’s been a long time since I’ve played around with Adobe Premiere and I forgot how much fun I had with it in the past. I doubt I’ll do a lot of videos, but it may be one of those things I do again down the road.
Welcome to the final chapter of my “The Five” series on combat systems. So far, we’ve talked about turn-based, action, and Strategy RPG combat systems. What happens, though, when the lines are blurred and a combat system can’t be defined in one of these three categories perfectly? What you get is one of the more interesting combat systems in RPG gaming so far. By combining elements of multiple systems, you get a more complex and fun battle experience. This week, we are going to end the series with five of the best hybrid combat systems in RPG gaming.
Continue reading “The Five – Interesting Combat Systems – Hybrid”
When we think about travelling around in RPG games, traditionally you and your party spend a lot of time on foot. But there can be more than one way to get around from point A to Point B, C, and so on. Here are some of the more interesting methods of travel used in RPGs.
Continue reading “The Five – Interesting Methods of Travel”
We’ve had an interesting two weeks so far talking about Action RPG combat systems and traditional turn-based combat, and this week we get to shift focuses to the Strategy RPG. Traditionally, Strategy RPG combat is done with two actions per character: Move and Action. The action is typically to attack, use a skill, or use an item. This week, we look at five games that spice this system up to the point that makes them stand out from others.
Let’s take a look, shall we?
Continue reading “The Five – Interesting Combat Systems – Strategy”
Continuing September’s theme, this week I’m going to share with you my list of
interesting combat systems in an Action RPG. In order to have qualified for this list, all combat must have been done in real time, with the only exception of pauses to access skill or item menus. And with that, here are some great examples of this combat system.
Continue reading “The Five – Interesting Combat Systems – Action”
Welcome to the start of my 4-Part series on Combat systems in RPGs. These will be a set of “The Five” lists that highlight some of the games that show how interesting each combat method can be. For the first list, we will go with the traditional turn-based combat systems. The games I have listed involve simple command inputs that have little to no reflexive requirements. This list highlights some of the games that go above and beyond by having a system built in to keep the combat gameplay interactive and interesting. Without further ado…
Continue reading “The Five – Interesting Combat Systems – Turn-Based”
RPGs tend to try an impress with a great set of visuals. This can be using fully rendered cut scenes, or just taking the entirety of their game and trying something new either graphically or artistically. In the earlier years of gaming, Visual enhancements weren’t as common, but when a game nailed it, they really nailed it. Here are five games that really created a visual splendor during their time.
Continue reading “The Five – Games With Visuals Ahead of Their Time”