Pokemon Go – More bugs than a Caterpie Nest

A while back, I wrote an article (more of a rant, really) about the lack of quality control required before launching a game as one of the main reasons I don’t talk about new RPGs on this blog. I talked about Lost Dimension and its excessive amount of bugs and glitches, causing me to end up hating a game I should have absolutely loved. Well, it’s happened again. Another game has surfaced that is riddled with bugs, and a lack of communication from the developer about said bugs. I think that if you are a human person, you should know which game I’m talking about. Today’s culprit is the newly-famous Pokemon Go.


As we all know, Pokemon Go has taken the world by storm (or at least the parts of the world the game has launched so far). It’s a great way to spend your time while travelling, you meet lots of new people while playing the game, and it’s an overall pleasant experience. The game has been out for more than two weeks for many of the launched countries, and even as I’m writing this article, Hong Kong has been launched.

While I don’t necessarily agree with the fact that they launched a few countries at a time, I understand that there are laws and regulations at work that is hindering a global launch. My real issues here stem from the fact that new countries are being added BEFORE major bug fixes have been corrected. The footprint method for tracking Pokemon has been bugged for over a week, and seemingly longer for other players according to tweets I’ve seen. I’ve even messaged Niantic about the issue through their “report a bug” section of the site, and have not heard anything. It’s not even on their list of known issues. Instead of using a core feature in the game, I am forced to rely on third-party websites that are able to track Pokemon locations for me.

Aside from this, the game still freezes intermittently, the graphics can be buggy, and the game has forced me to restart the app on a regular basis. So why did the game launch when it was not ready for the public. I have some theories.

First, I’m sure there was some shareholder pressure to launch the game that had been hyped up for all this time. Even with the broken game launch, Pokemon Go has made record amounts of money from the general public. Granted, this would have happened regardless of when the game launched, but there has been guaranteed success to get money sooner rather than later.

Second, the window of launch has happened during the summer months. By launching when the weather is nice and warm, more people are encouraged to go out and enjoy the game. I know I hate the winter and do whatever I can to not go out when it’s frigid cold.

Third, the voices of complaints are being drowned out by the fact that the game is still being played. I’m sure that there are those who are not bothering to play until the bugs have been fixed and the game is more stable. Frankly, I don’t blame them. These people however are a minority in comparison to the millions of users on every day catching Pokemon.

As always, I can understand all of these reasons for launching the game when they did. That doesn’t mean I excuse the fact that core mechanics of the game are not functioning the way they should. Have I stopped playing? No. In fact, I still encourage people to play the game. What I do need to say is that Niantic’s refusal to address the current issues, and focus more on launching the game in new countries instead is a mistake. They should really be focusing on their current customer base first. Until they do, I will not be putting any further money into the game for fear of losing a timed item due to server outage and not being compensated for it.

I sincerely hope that Niantic gets their act together.

Pokemon Go – More bugs than a Caterpie Nest

Censorship in RPG Games Part 3 – Sexuality

Before we begin, I want to state for the record that this piece is going to include a lot of information regarding modern RPG games. While I did say that the focus of this site is about old games, this particular discussion is about censorship that is still very much alive to this day, and it would be impossible to illustrate my points without them.

Read on after the break! Continue reading “Censorship in RPG Games Part 3 – Sexuality”

Censorship in RPG Games Part 3 – Sexuality

Censorship in RPG Games Part 1 – Religion

So today marks the first part of my pieces related to censorship in RPGs. As I mentioned in my introduction post, and will probably mention again repeatedly, I will be using as many older RPGs as examples as possible to illustrate examples, and points I am trying to get across. In some cases, I will also mention newer RPG titles if and when needed to illustrate current trends in the many forms of censorship. Since this blog focuses on RPGs, I will not be mentioning other genres if I can avoid it.

Read more after the break!

Continue reading “Censorship in RPG Games Part 1 – Religion”

Censorship in RPG Games Part 1 – Religion

One of the reasons I do what I do

I’ve been writing for this blog since October 2015, and in that time, I have reviewed several old school RPGs, written fun lists, and even written about my journeys with a fantastic game (and eventually will finish a mediocre one). I also mentioned in my very first post that one of my main reasons for writing about older games was due to the excess of buggy, unfinished games, and incomplete games that require paid DLC or microtransactions in order to have a more complete experience. Today, I want to talk in more detail about one of these issues. Namely, the buggy games.

Now, first and foremost, I am well aware that older games can be just as buggy as current gen games. on the top of my head, I can think of several games from the PS2 era that had bugs or glitches that would cause games to freeze up on me. When I do get around to reviewing a game that has a bug or glitch, it will be mentioned in my reviews. While this taught me to save more regularly than I did in the past, it’s still frustrating to have to go through parts of a game that you have already been through, especially if a game doesn’t let you skip cut scenes. In these instances, I tend to only suck it up and keep going with a game if I am really enjoying it.

That is NOT always the case.

For me, the straw that broke the camel’s back and made me decide what the focus of my blog was to become was a game that I did not continue, even after absolutely loving the game.

Find out which game after the break!

Continue reading “One of the reasons I do what I do”

One of the reasons I do what I do

Crunches – Aka. One reason I only talk about old RPGs

Once again, another fantastic video by Jim Sterling. While he talks primarily about the AAA games industry, many of these companies have released RPGs in the past few years. The result has been incomplete, broken, and buggy games. It’s so very likely that this is why these games are broken, and why I have decided to focus strictly on older RPG games.

Sure, this has probably happened with some of the older game titles out there, but it’s become such a commonplace expectation in the workplace, regardless of your career choice. If there’s even an ounce of creativity to what you do, you will not get the compensation you deserve for it.

Check out this video and look up the news articles mentioned. Spread the word!

The Jimquisition – Crunch

Crunches – Aka. One reason I only talk about old RPGs